I'm Salauddin Kazi a.k.a SALLU, an Visual Effects Artist. I specialise in Crowd Simulations and 3D Lighting and Rendering for film and tv.


I have 10 years of production experience in Crowd Simulations, Lighting, Compositing and Scripting for both animation and live action features. During this time I have worked as Crowd TD, Lighting TD, Pipeline TD, Generalist TD and Compositor.


Currently I'm employed at Method Studios, Vancouver as Senior Crowd TD.


Feel free to check my showreel and resume or drop me a line to get in contact with me.


Method Studios - VancouverJuly 2016 to till date
Senior Crowd TD
Layout and Simulation of crowd using Massive, Golaem, Maya and other proprietary tools.
FRAMESTORE CFC - LondonApril 2015 to June 2016
Senior Crowd TD
King Arthur (In production)
Layout and Simulation of armies marching and attacking, using Massive, Maya and other proprietary tools.

Now You See Me 2
Layout and Simulation of cg crowd using Golaem, Maya and other proprietary tools.
GOLAEM S.A - RennesAug 2014 to Mar 2015
VFX/Animation Support Specialist
My role involved supporting vfx and animation studios using Golaem Crowd Simulation plugin for maya. I was responsible for training, troubleshooting problems and workflows, documentation and beta testing of the plugin.
FRAMESTORE CFC - LondonMay 2014 to Aug 2014
Crowd TD
Dracula Untold
Layout and Simulation of armies marching and attacking, using Golaem, Maya and other proprietary tools.
ANIMAL LOGIC - SydneyFeb 2012 to Feb 2013
Crowd TD
Walking With Dinosaurs 3D
Dinosaur agent design and simulation of herd for various sequences in the movie using Massive, Maya, Houdini and Renderman. Developed python based tools in Maya and Houdini to assist shot production. Documented workflow procedures and troubleshooting guide.
RISING SUN PICTURES - AdelaideNov 2011 to Jan 2012
Crowd TD
The Hunger Games
Layout and Simulation of crowds for the Tribute Parade Sequence using Massive, Maya and 3Delight. (uncredited)
Dr D STUDIOS - SydneyNov 2010 to Oct 2011
Crowd TD
Happy Feet Two 3D
Crowd layouts of penguins using proprietary tools with Maya, Cortex, Houdini, 3Delight pipeline. Shot Lighting and rendering of FX elements during the final stages of production using Houdini, Nuke and 3Delight. Testing and documenting of production tools.
ANIMAL LOGIC - SydneyMar 2010 to July 2010
Crowd TD
Sucker Punch
Crowd agent design, layout and simulation for the orc fighting sequence using Maya, Massive and Renderman.
NWAVE DIGITAL - BrusselsNov 2008 to Sept 2009
Lighting Artist
Sammy’s Adventures - The Secret Passage 3D
Lighting of Hero characters and environments using Maya, 3Delight and Renderman.
PRANA STUDIOS - MumbaiSept 2007 to Nov 2008
Crowd / Lighting TD
Delhi 6 - Lighting TD
Look Dev and Shot Lighting of the Biplane and the Empire State Building in the song sequence using Maya and Renderman.education

Red Cliff - Crowd TD (uncredited)
RandD and crowd layout for battle sequence using Maya, Massive and Renderman.

Tinker Bell - Crowd TD
Developed crowd agents of running thistles for crowd sequences using Maya, Massive and Renderman.

PRIME FOCUS - MumbaiDec 2006 to Aug 2007
Pipeline TD
Tales of The Riverbank
Implemented and supported show specific pipeline tools, at various studio facilities in a Maya, Mental Ray, Digital Fusion, Python, and PHP based pipeline.
Crowd TD
100%
Lighting TD
80%
Scripting
80%
Compositing
70%
Photography
90%

Maya
85%
Massive
90%
Golaem
100%
Renderman
70%
Arnold
70%
Nuke
65%
Mel/Python
70%
Katana
55%
Houdini
50%
Vanarts
Diploma with Honors in Visual Effects.
Art Institute of Vancouver
Certificate in Visual Effects and Digital Animation.
M S Ramaiah Institute of Technology
Bachelors of Electrical and Electronics.
fxphd Jan 14 Term
Intermediate KATANA.
Real World Lighting and Rendering with Arnold.
fxphd Oct 13 Term
Introduction to KATANA.
Physically Plausible Shading in RenderMan Studio.
Production Shader Writing Fundamentals and Physically Plausible Shading.

send me a message..